Entry 19: The Concept of Character - Development Part 2
About a week ago an artist walked into the studio that I work at and we had a nice conversation about art. Unfortunately, my lack of knowledge about art history and all the important art movements/artists failed to input much into our conversation, but it wasn't terrible. He was an older man with much experience, and his words of wisdom, to a fellow artist, was to draw/doodle at least five sketches a day.
I've tried to implement this practice into my free time at work, but that time is rare. The Godzilla doodle above was drawn while I was profiling a printer, so I had a moment to doodle briefly. Next to it is an image of my mousepad, which I have always intentionally used a scrap of foamcore as my mousepad so I can doodle on it whenever I'm waiting for photos to import at my workstation.
Lately, in regards to my character development phase, I have been working with plastilina clay for various concept designs. In the early stages of character design, I have used this clay to model the early versions of my robot, trying to figure out the physical limitations of its anatomy before I draw or animate the final version.
Yesterday I received my clay carving tools from Amazon, so now I will be putting extra details into some of my models.
My most recent character design is a monster that closely resemble a cross between a horse and dinosaur. This creature is the king of its island, and its arrogant pride closely resembles the flaws of a greedy human, making this monster as sinister as it wants to be. Yet, the higher the ego of an individual, the harder they will eventually crash and burn (or the bigger they are, the harder they'll fall).
And that's my update for this week. I have a bunch of sketches of concepts for this creature, but I'll post a collage of images once they start reaching their final stages. Thanks for reading! Next week should be a redo of my early 3D animated robot, but we'll see how my schedule plays out, or not.