Entry 75: Success
For the past month, I have been working with the trial version of Autodesk Maya (which only lasts 30 days). It has been two years since I've touched this 3D program, so working with this ridiculously complex software has been a treat. When I try to explain to someone how challenging 3D is, I tell them it is like trying to manipulate PlayDoh with a computer mouse. Rendering is a whole other beast to try to explain.
Anyways, I have been creating 3D models in Maya for a month now, and I've made a decent amount of progress. I have created three models: the Spirit of Life, the Spirit of Death, and a chaotic creature know as the Dragon. Below is the first creation, the Spirit of Life, which has no special effects or coloring (like transparencies and glowing). This is a pre-alpha version of the model, meaning that changes to the design will most likely occur (cosmetics and functionality), but the design is basically finalized.
The next creation below is the Spirit of Death, which is also in pre-alpha. This model was the easiest to make, since the mask and body are more simple than the previous model.
And on a side note, have you noticed the main differences of these two models? The Spirit of Life is more aerial and "uplifting," whereas the Spirit of Death is cemented to the ground and is more "down."
And last, but certainly not least, is the main antagonist of my film, the Dragon (please keep in mind that this creature lives in a fictional world and is not actually a dragon; this is just its internal name). This model took the most amount of effort to make, the face was challenging and the body was painstaking, but I learnt so many shortcuts that I wish I knew in college.
Oh, and I have a simple video that shows a 3D perspective of the Dragon, which only took eight hours to render! Make sure you watch it in HD for the full effect.
In conclusion, my Maya trial is over, so no more 3D modelling for the time being. I made three 3D characters in a month, so that is progress. For this next month, I will dedicate my time into creating an animatic, which is basically a video version of my storyboards. With this, I will add some basic soundtracks and visuals, and then I'll pitch this to other creative people and see if they are willing to collaborate in a project that is bigger than I predicted.