Entry 108: Animation Update - 2D Test
My current task for my animation film is creating an animatic, which is a 2D representation for my 3D film. The main purpose of it is to set the camera shots and character movements. Also, editing the 2D version would be incredibly simpler than the 3D version.
Awhile back I posted this image, which showcases the complex animation keyframe of Scene 11:
Since then, I have fixed the timing of the character to move fluidly and natural, instead of moving like a flat piece of paper.
And speaking of paper (fun fact), all these character models were hand-drawn and then imported into After Effects, and then I gave them life by animating each 2D object in a 3D space. Complicated, but fun. The most challenging part is the middle of the film, which features the segmented antagonist: the Dragon.
So far I have about 5 minutes of my animatic finished, which is not halfway done yet. I'll be doing some heavy editing to quicken the pace of the film once I finish the animatic.